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Criterion
The Scrum Team inspects people, interactions, processes, tools, and the Definition of Done, then agrees on a few testable improvements.
Agile
Sprint Retrospective
Paper illustration for Feynman Technique.
Knowledge Modeling
Feynman Technique
Paper illustration for Learning Review.
Operations
Learning Review
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
Purposedifferent
When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together.The Feynman Technique checks understanding by explaining a topic so that it stays easy for others to understand. It makes knowledge gaps visible before they become costly in everyday work.After a project phase with mixed results, the method makes learning from the individual case reusable. It connects events, decisions, and systemic conditions into robust insights.In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.
Complexitydifferent
LowLowMediumHigh
Timedifferent
Up to 3 hours for a one-month Sprint; shorter Sprints are usually shorter20-60 min1-3 hHalber Tag
Participantsdifferent
Scrum Team13-105-20
Formatdifferent
WorkshopAsyncWorkshopWorkshop
Outputdifferent
Improvement actions, Team agreementsPlain-language Explanation, Knowledge Gaps, Study NotesLearning Review Notes, System Factors, Improvement ActionsSimulation Notes, Gaps List, Updated Runbooks
Tagsno overlap
RetrospectiveImprovementLearning
LearningKnowledgeUnderstanding
LearningRetrospectiveIncidentOperations
ResilienceOperationsIncident
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