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Criterion
The Scrum Team inspects people, interactions, processes, tools, and the Definition of Done, then agrees on a few testable improvements.
Agile
Sprint Retrospective
Paper illustration for Feynman Technique.
Knowledge Modeling
Feynman Technique
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
Blameless Postmortem workspace showing the question, observations, and next decision.
DevOps
Blameless Postmortem
Purposedifferent
When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together.The Feynman Technique checks understanding by explaining a topic so that it stays easy for others to understand. It makes knowledge gaps visible before they become costly in everyday work.In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures.
Complexitydifferent
LowLowHighMedium
Timedifferent
Up to 3 hours for a one-month Sprint; shorter Sprints are usually shorter20-60 minHalber Tag30-90 min
Participantsdifferent
Scrum Team15-203-12
Formatdifferent
WorkshopAsyncWorkshopWorkshop + async
Outputdifferent
Improvement actions, Team agreementsPlain-language Explanation, Knowledge Gaps, Study NotesSimulation Notes, Gaps List, Updated RunbooksPostmortem Doc, Action Items, Timeline
Tagsno overlap
RetrospectiveImprovementLearning
LearningKnowledgeUnderstanding
ResilienceOperationsIncident
Site Reliability EngineeringIncidentLearningReliability
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