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Criterion
The Scrum Team inspects people, interactions, processes, tools, and the Definition of Done, then agrees on a few testable improvements.
Agile
Sprint Retrospective
A paper-based illustration representing Domain Storytelling with its core stages and visible working result.
Knowledge Modeling
Domain Storytelling
Paper illustration for Feynman Technique.
Knowledge Modeling
Feynman Technique
Process Mapping method illustration showing its working structure
Operations
Process Mapping
Purposedifferent
When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together.Domain Storytelling translates domain knowledge into a shared narrative of actors, objects, and workflows. It is especially useful when language, rules, and process understanding must be tightly connected.The Feynman Technique checks understanding by explaining a topic so that it stays easy for others to understand. It makes knowledge gaps visible before they become costly in everyday work.With a confusing workflow that has many handoffs, the method makes the actual process visible. It shows where work is passed on, delayed, or duplicated, so improvement targets the right spots.
Complexitydifferent
LowLowLowMedium
Timedifferent
Up to 3 hours for a one-month Sprint; shorter Sprints are usually shorter1-2 h20-60 min1-3 h
Participantsdifferent
Scrum Team2-813-10
Formatdifferent
WorkshopWorkshopAsyncWorkshop
Outputdifferent
Improvement actions, Team agreementsDomain Story, Glossary Notes, Process NarrativePlain-language Explanation, Knowledge Gaps, Study NotesProcess Map, Handoff List, Improvement Backlog
Tagsno overlap
RetrospectiveImprovementLearning
KnowledgeDomain-Driven DesignProcess
LearningKnowledgeUnderstanding
ProcessOperationsImprovement
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