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Criterion
The Scrum Team inspects people, interactions, processes, tools, and the Definition of Done, then agrees on a few testable improvements.
Agile
Sprint Retrospective
Blameless Postmortem workspace showing the question, observations, and next decision.
DevOps
Blameless Postmortem
Incident Command workspace showing the question, observations, and next decision.
DevOps
Incident Command
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
Purposedifferent
When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together.After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures.During an acute incident with several people involved, the method creates a clear leadership and communication structure. It reduces chaos when fast coordination and clean situational awareness are both needed at once.In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.
Complexitydifferent
LowMediumMediumHigh
Timedifferent
Up to 3 hours for a one-month Sprint; shorter Sprints are usually shorter30-90 minAs neededHalber Tag
Participantsdifferent
Scrum Team3-124-155-20
Formatdifferent
WorkshopWorkshop + asyncWorkshop + asyncWorkshop
Outputdifferent
Improvement actions, Team agreementsPostmortem Doc, Action Items, TimelineIncident Log, Action Tracker, Stakeholder UpdatesSimulation Notes, Gaps List, Updated Runbooks
Tagsno overlap
RetrospectiveImprovementLearning
Site Reliability EngineeringIncidentLearningReliability
IncidentOperationsReliability
ResilienceOperationsIncident
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