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| Criterion | ![]() Agile Sprint Retrospective | ![]() DevOps Blameless Postmortem | ![]() Facilitation Fishbowl Discussion | ![]() Knowledge Modeling Peer Instruction |
|---|---|---|---|---|
Purposedifferent | When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together. | After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures. | When a controversial topic needs depth and discipline at the same time, Fishbowl Discussion makes the structure of the conversation transparent. The format keeps the core small enough for real dialogue and open enough for controlled turnover. | Peer Instruction uses group thinking to clarify difficult terms or concepts faster. The method combines individual reflection with social correction and shared precision. |
Complexitydifferent | Low | Medium | Medium | Medium |
Timedifferent | Up to 3 hours for a one-month Sprint; shorter Sprints are usually shorter | 30-90 min | 45-90 min | 10-20 min je Frage |
Participantsdifferent | Scrum Team | 3-12 | 8-80 | 6-50 |
Formatdifferent | Workshop | Workshop + async | Workshop | Workshop |
Outputdifferent | Improvement actions, Team agreements | Postmortem Doc, Action Items, Timeline | Discussion Insights, Observed Tensions, Follow-up Questions | Concept Questions, Vote Results, Learning Notes |
Tagsno overlap | RetrospectiveImprovementLearning | Site Reliability EngineeringIncidentLearningReliability | FacilitationDialogueLarge group | LearningDialogueFacilitation |



