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Criterion
The Scrum Team inspects people, interactions, processes, tools, and the Definition of Done, then agrees on a few testable improvements.
Agile
Sprint Retrospective
Paper illustration for Affinity Estimation.
Agile
Affinity Estimation
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Paper illustration for Planning Poker.
Agile
Planning Poker
Purposedifferent
When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together.When many tasks need to be classified quickly, it sorts them by perceived effort and similarity. It reduces the effort of fine-grained estimation for large volumes.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.
Complexitydifferent
LowMediumLowLow
Timedifferent
Up to 3 hours for a one-month Sprint; shorter Sprints are usually shorter30-90 min45–75 min2-5 min je Item
Participantsdifferent
Scrum Team3-12Team members involved3-9
Formatdifferent
WorkshopWorkshopWorkshopWorkshop + async
Outputdifferent
Improvement actions, Team agreementsAffinity Size Map, Grouped Estimates, Unclear Items4Ls Board, Learning Themes, Improvement ActionsRelative Estimates, Assumption Notes, Split Candidates
Tagsno overlap
RetrospectiveImprovementLearning
EstimationBacklogRelative sizing
RetrospectiveLearningReflectionTeam
EstimationAgileRelative sizingTeam
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