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| Criterion | ![]() Agile Specification by Example | ![]() Product Discovery Fake Door Test | ![]() Agile Example Mapping | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | When business rules need to become precise, it ties language, example, and test together. It sorts work by value, risk, and delivery ability. The result is captured as an Example Table and Acceptance Tests. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | Medium | Medium | Low | Low |
Timedifferent | 60-90 min pro Feature | 1-5 Tage | 30-60 min | 25-40 min |
Participantsdifferent | 3-6 | Nutzertraffic | 3-7 | 1-5 |
Formatdifferent | Workshop | Async | Workshop | Workshop + async |
Outputdifferent | Example Table, Acceptance Tests | Click Data, Interest Signal, Learning Decision | Example Map, Acceptance Criteria, Open Questions | Learning Card with evidence and next action |
Tagsno overlap | AgileRequirementsExamplesBehavior-Driven Development | ValidationExperimentsDemandDiscovery | Behavior-Driven DevelopmentRequirementsExamplesRefinement | ExperimentsValidationDiscoveryLearning |



