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| Criterion | ![]() Product Discovery Solution Interview | ![]() UX Research Usability Testing | ![]() Product Discovery Fake Door Test | ![]() Product Discovery Experiment Canvas |
|---|---|---|---|---|
Purposedifferent | When a solution idea is already on the table, it checks how it is understood and evaluated. It looks for resonance, objections, and missing fit early in the conversation. | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. |
Complexitydifferent | Medium | Medium | Medium | Low |
Timedifferent | 30-60 min je Interview | 1-2 h je Session | 1-5 Tage | 30-60 min |
Participantsdifferent | 5-10 Interviews | Based on research question | Nutzertraffic | 1-5 |
Formatdifferent | Workshop + async | Workshop + async | Async | Workshop + async |
Outputdifferent | Solution Feedback, Objection List, Validation Notes | Usability Issues, Severity List, Recommendations | Click Data, Interest Signal, Learning Decision | Completed Experiment Canvas, Success Metric |
Tags1 shared | ValidationInterviewsPrototype | ValidationUXPrototype | ValidationExperimentsDemandDiscovery | ExperimentsValidationDiscoveryHypothesis |



