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| Criterion | ![]() Product Discovery Smoke Test | ![]() Agile Start Stop Continue | ![]() Growth A/B Testing | ![]() Agile Mad Sad Glad |
|---|---|---|---|---|
Purposedifferent | When demand only needs to be roughly verified, it tests interest with minimal effort. It measures whether people would take a next step at all. | When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. |
Complexitydifferent | Low | Low | High | Low |
Timedifferent | 1-5 Tage | 30-60 min | 1-4 Wochen | 30-60 min |
Participantsdifferent | Nutzertraffic | 3-12 | 1-6 | 3-10 |
Formatdifferent | Async | Workshop | Async | Workshop |
Outputdifferent | Interest Metrics, Conversion Signal, Learning Note | Start Stop Continue Board, Improvement Actions | Experiment results, Decision log, Learning summary | Emotion Board, Themes, Action Items |
Tagsno overlap | ValidationExperimentsDemandGrowth | RetrospectiveImprovementTeamReflection | ExperimentsGrowthAnalyticsValidation | RetrospectiveTeamReflection |



