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| Criterion | ![]() Product Discovery Smoke Test | ![]() Product Strategy ICE Scoring | ![]() Growth Growth Experiment | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | When demand only needs to be roughly verified, it tests interest with minimal effort. It measures whether people would take a next step at all. | When ideas need sorting quickly, it condenses impact, confidence, and effort into one compact score. It connects customer value, product logic, and decision priorities. The result is captured as an ICE table and top-ideas list. | When growth ideas surface quickly, the temptation to build immediately instead of learning is high. A Growth Experiment frames an assumption so target group, lever, and measurement are clear before the first deployment. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | Low | Low | Medium | Low |
Timedifferent | 1-5 Tage | 30-60 min | 1-2 Wochen | 25-40 min |
Participantsdifferent | Nutzertraffic | 2-8 | 1-6 | 1-5 |
Formatdifferent | Async | Workshop + async | Workshop + async | Workshop + async |
Outputdifferent | Interest Metrics, Conversion Signal, Learning Note | ICE Table, Top Idea List | Experiment card, Result summary, Next bet | Learning Card with evidence and next action |
Tagsno overlap | ValidationExperimentsDemandGrowth | PrioritizationScoringGrowthDecision | MarketingGrowthExperimentsLearning | ExperimentsValidationDiscoveryLearning |



