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| Criterion | ![]() UX Design Service Blueprinting | ![]() Agile Sprint Retrospective | ![]() Operations After-Action Review | ![]() UX Design Customer Journey Canvas |
|---|---|---|---|---|
Purposedifferent | When a service experience is spread across several touchpoints, it brings frontstage and backstage together. It shows where user contact and internal responsibility must fit. | When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together. | After missions or project phases with unclear outcomes, the method makes visible what actually happened and what can be learned from it. It separates course, effect, and causes so experience turns into solid improvement. | When a journey needs to be understood across several phases, it arranges experience, touchpoints, and opportunities into one picture. It makes gaps and friction along the user path clear. |
Complexitydifferent | High | Low | Low | Medium |
Timedifferent | 0.5-2 Tage | Up to 3 hours for a one-month Sprint; shorter Sprints are usually shorter | 20-45 min | 1-3 h |
Participantsdifferent | 6-12 | Scrum Team | 3-12 | 3-10 |
Formatdifferent | Workshop | Workshop | Workshop + async | Workshop |
Outputdifferent | Service Blueprint, Fail Points, Ownership Map | Improvement actions, Team agreements | Lessons learned, Action items, Event summary | Customer Journey Canvas, Pain Points, Experience Opportunities |
Tagsno overlap | Service designOperationsJourneyBlueprint | RetrospectiveImprovementLearning | LearningOperationsImprovement | JourneyCustomerService designCanvas |



