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| Criterion | ![]() UX Design Service Blueprinting | ![]() Product Discovery Opportunity Solution Tree | ![]() Product Discovery Riskiest Assumption Test | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | When a service experience is spread across several touchpoints, it brings frontstage and backstage together. It shows where user contact and internal responsibility must fit. | When discovery keeps swinging between goals, ideas, and learning loops, it creates clear steering logic. It connects the desired outcome, opportunities, and experiments into a legible structure. | When an idea hinges on one critical unknown, it prioritizes testing that exact piece of uncertainty first. It separates problem, assumption, solution, and evidence. The result is captured as a prioritized list of assumptions, a test plan, and a result report. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | High | Medium | Medium | Low |
Timedifferent | 0.5-2 Tage | 1-2 h Setup, laufend | 1-2 Wochen pro Iteration | 25-40 min |
Participantsdifferent | 6-12 | 2-6 | 2-6 | 1-5 |
Formatdifferent | Workshop | Workshop + async | Workshop + async | Workshop + async |
Outputdifferent | Service Blueprint, Fail Points, Ownership Map | Opportunity Solution Tree, Experiment Backlog, Learning Log | Prioritized Assumption List, Test Plan, Results Report | Learning Card with evidence and next action |
Tagsno overlap | Service designOperationsJourneyBlueprint | DiscoveryOutcomesExperimentsOpportunity | ExperimentsValidationDiscoveryAssumptions | ExperimentsValidationDiscoveryLearning |



