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| Criterion | ![]() Agile Scrum | ![]() Agile NoEstimates | ![]() Agile Story Points | ![]() Agile Planning Poker |
|---|---|---|---|---|
Purposedifferent | When a team needs to work in a fixed delivery rhythm, it stabilizes cadence, responsibility, and feedback loops. It makes collaboration reliable across sprint boundaries. | When estimating slows a team down more than it helps, it shifts the focus to flow, small slices, and real lead time. It sorts work by value, risk, and delivery ability. The result is captured as Throughput Data, Flow Forecast, and Slicing Rules. | When teams want to rate complexity rather than hours, it creates a shared, relative scale. It sorts work by value, risk, and delivery ability. The result is captured as Point Estimates, Reference Stories, and Velocity Data. | When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions. |
Complexitydifferent | Medium | Medium | Medium | Low |
Timedifferent | 1-4 Wochen je Sprint, laufend | laufend | laufend, 1-5 min je Item | 2-5 min je Item |
Participantsdifferent | 3-10 (Scrum Team) | 2-12 | 3-9 | 3-9 |
Formatsame | Workshop + async | Workshop + async | Workshop + async | Workshop + async |
Outputdifferent | Product Backlog, Sprint Backlog, Increment, Sprint Goal | Throughput Data, Flow Forecast, Slicing Rules | Point Estimates, Reference Stories, Velocity Data | Relative Estimates, Assumption Notes, Split Candidates |
Tagsno overlap | AgileIterationCadence | EstimationForecastingFlow | EstimationAgileMeasurement | EstimationAgileRelative sizingTeam |



