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| Criterion | ![]() Agile Scrum | ![]() DevOps Incident Command | ![]() Operations Runbook | ![]() DevOps Game Day |
|---|---|---|---|---|
Purposedifferent | When a team needs to work in a fixed delivery rhythm, it stabilizes cadence, responsibility, and feedback loops. It makes collaboration reliable across sprint boundaries. | During an acute incident with several people involved, the method creates a clear leadership and communication structure. It reduces chaos when fast coordination and clean situational awareness are both needed at once. | For recurring operational tasks or incidents, the method keeps solid action logic ready. It reduces uncertainty when time pressure, role changes, or rare situations demand fast access. | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. |
Complexitydifferent | Medium | Medium | Low | High |
Timedifferent | 1-4 Wochen je Sprint, laufend | As needed | 20-60 min | Halber Tag |
Participantsdifferent | 3-10 (Scrum Team) | 4-15 | 1-4 | 5-20 |
Formatdifferent | Workshop + async | Workshop + async | Async | Workshop |
Outputdifferent | Product Backlog, Sprint Backlog, Increment, Sprint Goal | Incident Log, Action Tracker, Stakeholder Updates | Runbook, Checklist, Escalation Path | Simulation Notes, Gaps List, Updated Runbooks |
Tagsno overlap | AgileIterationCadence | IncidentOperationsReliability | OperationsReliabilityDocumentation | ResilienceOperationsIncident |



