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| Criterion | ![]() Agile Scrum | ![]() Decision Making Constraint Analysis | ![]() Decision Making OODA Loop | ![]() Decision Making Decision Tree |
|---|---|---|---|---|
Purposedifferent | When a team needs to work in a fixed delivery rhythm, it stabilizes cadence, responsibility, and feedback loops. It makes collaboration reliable across sprint boundaries. | When an initiative stalls, the limit often lies not in the idea but in hard or soft boundary conditions. Constraint Analysis separates these limits and shows which of them can actually be shaped. | In dynamic situations, decisions become outdated faster than they can be prepared. The OODA Loop holds observing, orienting, deciding, and acting together as a recurring rhythm so reaction does not slide into inertia. | For decisions with follow-on paths and dependencies, a linear comparison is often not enough. A Decision Tree shows how options branch under conditions and which consequences hang on each branch. |
Complexitydifferent | Medium | Low | Medium | Medium |
Timedifferent | 1-4 Wochen je Sprint, laufend | 30-90 min | 15-60 min je Zyklus | 30-90 min |
Participantsdifferent | 3-10 (Scrum Team) | 2-8 | 1-8 | 1-6 |
Formatsame | Workshop + async | Workshop + async | Workshop + async | Workshop + async |
Outputdifferent | Product Backlog, Sprint Backlog, Increment, Sprint Goal | Constraint List, Hard/Soft Classification, Option Impact Notes, Decision Boundaries | Situation Assessment, Decision Loop, Action Updates | Decision Tree, Option Map, Assumption List |
Tagsno overlap | AgileIterationCadence | ConstraintsDecisionPlanningOptions | DecisionChangeLearningStrategy | DecisionTreeOptions |



