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| Criterion | ![]() Agile Scrum | ![]() DevOps Blameless Postmortem | ![]() Product Discovery Experiment Canvas | ![]() Product Discovery Fake Door Test |
|---|---|---|---|---|
Purposedifferent | When a team needs to work in a fixed delivery rhythm, it stabilizes cadence, responsibility, and feedback loops. It makes collaboration reliable across sprint boundaries. | After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. |
Complexitydifferent | Medium | Medium | Low | Medium |
Timedifferent | 1-4 Wochen je Sprint, laufend | 30-90 min | 30-60 min | 1-5 Tage |
Participantsdifferent | 3-10 (Scrum Team) | 3-12 | 1-5 | Nutzertraffic |
Formatdifferent | Workshop + async | Workshop + async | Workshop + async | Async |
Outputdifferent | Product Backlog, Sprint Backlog, Increment, Sprint Goal | Postmortem Doc, Action Items, Timeline | Completed Experiment Canvas, Success Metric | Click Data, Interest Signal, Learning Decision |
Tagsno overlap | AgileIterationCadence | Site Reliability EngineeringIncidentLearningReliability | ExperimentsValidationDiscoveryHypothesis | ValidationExperimentsDemandDiscovery |



