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| Criterion | ![]() Agile Scrum | ![]() Systems Thinking Behavior Over Time Graph | ![]() Systems Thinking Future Reality Tree | ![]() Systems Thinking Iceberg Model |
|---|---|---|---|---|
Purposedifferent | When a team needs to work in a fixed delivery rhythm, it stabilizes cadence, responsibility, and feedback loops. It makes collaboration reliable across sprint boundaries. | A Behavior Over Time Graph shows how a metric or observation develops over time. The method makes trends, breaks, and recurring patterns visible that get lost in snapshots. | A Future Reality Tree shows how desired actions are meant to lead to a better system state. The method checks whether a path of change holds together logically before time flows into implementation. | The Iceberg Model separates visible events from patterns, structures, and mental models. This turns a single observation into a deeper understanding of why a problem keeps recurring. |
Complexitydifferent | Medium | Low | High | Low |
Timedifferent | 1-4 Wochen je Sprint, laufend | 20-45 min | 2-4 h | 30-60 min |
Participantsdifferent | 3-10 (Scrum Team) | 1-10 | 3-8 | 2-10 |
Formatdifferent | Workshop + async | Workshop + async | Workshop | Workshop + async |
Outputdifferent | Product Backlog, Sprint Backlog, Increment, Sprint Goal | Behavior Over Time Graph, Trend Hypotheses, Key Events | Future Reality Tree, Negative Branches, Assumption List, Improved Injections | Iceberg Worksheet, Pattern Notes, Intervention Ideas |
Tagsno overlap | AgileIterationCadence | Systems thinkingPatternsDynamics | Theory of ConstraintsSystems thinkingChange | Systems thinkingRoot causePatterns |



