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| Criterion | ![]() Agile Scrum | ![]() Operations After-Action Review | ![]() DevOps Blameless Postmortem | ![]() DevOps Game Day |
|---|---|---|---|---|
Purposedifferent | When a team needs to work in a fixed delivery rhythm, it stabilizes cadence, responsibility, and feedback loops. It makes collaboration reliable across sprint boundaries. | After missions or project phases with unclear outcomes, the method makes visible what actually happened and what can be learned from it. It separates course, effect, and causes so experience turns into solid improvement. | After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures. | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. |
Complexitydifferent | Medium | Low | Medium | High |
Timedifferent | 1-4 Wochen je Sprint, laufend | 20-45 min | 30-90 min | Halber Tag |
Participantsdifferent | 3-10 (Scrum Team) | 3-12 | 3-12 | 5-20 |
Formatdifferent | Workshop + async | Workshop + async | Workshop + async | Workshop |
Outputdifferent | Product Backlog, Sprint Backlog, Increment, Sprint Goal | Lessons learned, Action items, Event summary | Postmortem Doc, Action Items, Timeline | Simulation Notes, Gaps List, Updated Runbooks |
Tagsno overlap | AgileIterationCadence | LearningOperationsImprovement | Site Reliability EngineeringIncidentLearningReliability | ResilienceOperationsIncident |



