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Criterion
Paper board with the four ROAM fields Resolved, Owned, Accepted, and Mitigated.
Agile
ROAM Board
Design Thinking as a learning loop: an observation notebook, a focused problem statement, different idea sketches, a cardboard prototype and user-test notes. Feedback leads to new understanding.
Innovation
Design Thinking
Paper illustration for Smoke Test.
Product Discovery
Smoke Test
Paper illustration for Fake Door Test
Product Discovery
Fake Door Test
Purposedifferent
When work needs to move between different states or columns, it makes that movement and its handoffs legible. It sorts work by value, risk, and delivery ability. The result is captured as a ROAM Board and an Owner List.For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service.When demand only needs to be roughly verified, it tests interest with minimal effort. It measures whether people would take a next step at all.When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small.
Complexitydifferent
LowHighLowMedium
Timedifferent
20-40 min initial, dann laufend1 Tag bis mehrere Wochen1-5 Tage1-5 Tage
Participantsdifferent
3-154-10NutzertrafficNutzertraffic
Formatdifferent
Workshop + asyncWorkshopAsyncAsync
Outputdifferent
ROAM Board, Owner ListProblem Statement, Prototype, Test LearningsInterest Metrics, Conversion Signal, Learning NoteClick Data, Interest Signal, Learning Decision
Tagsno overlap
RiskAgileTrackingAlignment
InnovationPrototypeResearch
ValidationExperimentsDemandGrowth
ValidationExperimentsDemandDiscovery
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