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| Criterion | ![]() Product Strategy RICE Scoring | ![]() Product Discovery Fake Door Test | ![]() Product Discovery Experiment Canvas | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | When many initiatives compete for the same resources, it brings reach, impact, confidence, and effort into one shared ranking. It makes prioritization economically connectable. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | Medium | Medium | Low | Low |
Timedifferent | 60-90 min | 1-5 Tage | 30-60 min | 25-40 min |
Participantsdifferent | 2-10 | Nutzertraffic | 1-5 | 1-5 |
Formatdifferent | Workshop + async | Async | Workshop + async | Workshop + async |
Outputdifferent | RICE Scores, Ranked List, Assumption Log | Click Data, Interest Signal, Learning Decision | Completed Experiment Canvas, Success Metric | Learning Card with evidence and next action |
Tagsno overlap | PrioritizationScoringRoadmapTradeoffs | ValidationExperimentsDemandDiscovery | ExperimentsValidationDiscoveryHypothesis | ExperimentsValidationDiscoveryLearning |



