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| Criterion | ![]() Facilitation Responsibility Poker | ![]() DevOps Blameless Postmortem | ![]() Agile Start Stop Continue | ![]() Agile 4Ls Retrospective |
|---|---|---|---|---|
Purposedifferent | When it stays unclear who carries responsibility and who only contributes, Responsibility Poker makes the distribution of responsibility explicit. It sharpens the boundaries between weighing in, deciding, and bearing consequences. | After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures. | When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood. | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. |
Complexitydifferent | Low | Medium | Low | Low |
Timedifferent | 45-90 min | 30-90 min | 30-60 min | 45–75 min |
Participantsdifferent | 3-10 | 3-12 | 3-12 | Team members involved |
Formatdifferent | Workshop | Workshop + async | Workshop | Workshop |
Outputdifferent | Responsibility Map, Role Agreements, Open Questions | Postmortem Doc, Action Items, Timeline | Start Stop Continue Board, Improvement Actions | 4Ls Board, Learning Themes, Improvement Actions |
Tagsno overlap | RolesResponsibilityTeamFacilitation | Site Reliability EngineeringIncidentLearningReliability | RetrospectiveImprovementTeamReflection | RetrospectiveLearningReflectionTeam |



