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| Criterion | ![]() Delivery RAID Log | ![]() Innovation Design Sprint | ![]() Product Discovery Fake Door Test | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | Helps clarify scope, sequence, and delivery flow in concrete terms. It makes work, boundaries, and order steerable. The result is captured as a RAID Log and a source for status reporting. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | Low | High | Medium | Low |
Timedifferent | 30 min Setup, dann laufend | 4-5 Tage | 1-5 Tage | 25-40 min |
Participantsdifferent | 1-3 maintaining, briefing for everyone | 5-8 | Nutzertraffic | 1-5 |
Formatdifferent | Async | Workshop | Async | Workshop + async |
Outputdifferent | RAID Log, Status Report Source | Prototype, Test Findings, Decision Rationale | Click Data, Interest Signal, Learning Decision | Learning Card with evidence and next action |
Tagsno overlap | RiskTrackingStakeholdersGovernance | Design sprintPrototypeValidationInnovation | ValidationExperimentsDemandDiscovery | ExperimentsValidationDiscoveryLearning |



