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| Criterion | ![]() Operations Process Mapping | ![]() Operations Learning Review | ![]() Agile Sprint Retrospective | ![]() DevOps Game Day |
|---|---|---|---|---|
Purposedifferent | With a confusing workflow that has many handoffs, the method makes the actual process visible. It shows where work is passed on, delayed, or duplicated, so improvement targets the right spots. | After a project phase with mixed results, the method makes learning from the individual case reusable. It connects events, decisions, and systemic conditions into robust insights. | When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together. | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. |
Complexitydifferent | Medium | Medium | Low | High |
Timedifferent | 1-3 h | 1-3 h | Up to 3 hours for a one-month Sprint; shorter Sprints are usually shorter | Halber Tag |
Participantsdifferent | 3-10 | 3-10 | Scrum Team | 5-20 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Process Map, Handoff List, Improvement Backlog | Learning Review Notes, System Factors, Improvement Actions | Improvement actions, Team agreements | Simulation Notes, Gaps List, Updated Runbooks |
Tagsno overlap | ProcessOperationsImprovement | LearningRetrospectiveIncidentOperations | RetrospectiveImprovementLearning | ResilienceOperationsIncident |



