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| Criterion | ![]() Operations Process Mapping | ![]() Innovation Design Sprint | ![]() Innovation Double Diamond | ![]() Innovation Design Thinking |
|---|---|---|---|---|
Purposedifferent | With a confusing workflow that has many handoffs, the method makes the actual process visible. It shows where work is passed on, delayed, or duplicated, so improvement targets the right spots. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | For complex problems with a fuzzy situation, the method cleanly separates search space and decision. It first creates breadth in understanding and then focus in elaboration. This brings open questions, problem definition, and solution path into a traceable movement. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. |
Complexitydifferent | Medium | High | Medium | High |
Timedifferent | 1-3 h | 4-5 Tage | Wochen bis Monate | 1 Tag bis mehrere Wochen |
Participantsdifferent | 3-10 | 5-8 | 3-12 | 4-10 |
Formatdifferent | Workshop | Workshop | Workshop + async | Workshop |
Outputdifferent | Process Map, Handoff List, Improvement Backlog | Prototype, Test Findings, Decision Rationale | Problem Statement, Solution Options, Prototypes, Deliverables per Phase | Problem Statement, Prototype, Test Learnings |
Tagsno overlap | ProcessOperationsImprovement | Design sprintPrototypeValidationInnovation | ProcessDivergenceInnovation | InnovationPrototypeResearch |



