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Criterion
Paper illustration for Problem Interview
Product Discovery
Problem Interview
Paper illustration of a branching category tree with a highlighted search path and possible dead ends.
UX Research
Tree Testing
Paper illustration of a Learning Card with four fields for hypothesis, observation, insight, and action.
Product Discovery
Learning Card
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Purposedifferent
When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution.When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination.The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible.When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.
Complexitydifferent
MediumMediumLowLow
Timedifferent
30-60 min je Interview1-2 Tage25-40 min1-2 Tage
Participantsdifferent
5-12 InterviewsBased on research question1-510-30
Formatdifferent
Workshop + asyncAsyncWorkshop + asyncAsync
Outputdifferent
Problem Evidence, Risk Notes, Customer SegmentsFindability Metrics, Path Analysis, Revised IALearning Card with evidence and next actionClick Heatmap, Success Rate, Design Recommendations
Tagsno overlap
DiscoveryInterviewsValidation
Information architectureNavigationFindability
ExperimentsValidationDiscoveryLearning
UXNavigationFindabilityValidation
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