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| Criterion | ![]() Product Discovery Problem Interview | ![]() UX Research First-click Testing | ![]() UX Research Usability Testing | ![]() Product Discovery Experiment Canvas |
|---|---|---|---|---|
Purposedifferent | When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution. | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. |
Complexitydifferent | Medium | Low | Medium | Low |
Timedifferent | 30-60 min je Interview | 1-2 Tage | 1-2 h je Session | 30-60 min |
Participantsdifferent | 5-12 Interviews | 10-30 | Based on research question | 1-5 |
Formatdifferent | Workshop + async | Async | Workshop + async | Workshop + async |
Outputdifferent | Problem Evidence, Risk Notes, Customer Segments | Click Heatmap, Success Rate, Design Recommendations | Usability Issues, Severity List, Recommendations | Completed Experiment Canvas, Success Metric |
Tags1 shared | DiscoveryInterviewsValidation | UXNavigationFindabilityValidation | ValidationUXPrototype | ExperimentsValidationDiscoveryHypothesis |



