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| Criterion | ![]() Product Discovery Problem Interview | ![]() UX Research First-click Testing | ![]() Product Discovery Hypothesis Prioritization Canvas | ![]() Product Discovery Fake Door Test |
|---|---|---|---|---|
Purposedifferent | When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution. | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When many hypotheses compete for attention, it brings order to their learning sequence and importance. It separates problem, assumption, solution, and evidence. The result is captured as a prioritization canvas and a hypothesis backlog. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. |
Complexitydifferent | Medium | Low | Medium | Medium |
Timedifferent | 30-60 min je Interview | 1-2 Tage | 60-90 min | 1-5 Tage |
Participantsdifferent | 5-12 Interviews | 10-30 | 3-8 | Nutzertraffic |
Formatdifferent | Workshop + async | Async | Workshop | Async |
Outputdifferent | Problem Evidence, Risk Notes, Customer Segments | Click Heatmap, Success Rate, Design Recommendations | Prioritization Canvas, Hypothesis Backlog | Click Data, Interest Signal, Learning Decision |
Tagsno overlap | DiscoveryInterviewsValidation | UXNavigationFindabilityValidation | ExperimentsPrioritizationDiscoveryHypothesis | ValidationExperimentsDemandDiscovery |



