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| Criterion | ![]() Product Discovery Problem Interview | ![]() Product Discovery Fake Door Test | ![]() Innovation Design Sprint | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | Medium | Medium | High | Low |
Timedifferent | 30-60 min je Interview | 1-5 Tage | 4-5 Tage | 25-40 min |
Participantsdifferent | 5-12 Interviews | Nutzertraffic | 5-8 | 1-5 |
Formatdifferent | Workshop + async | Async | Workshop | Workshop + async |
Outputdifferent | Problem Evidence, Risk Notes, Customer Segments | Click Data, Interest Signal, Learning Decision | Prototype, Test Findings, Decision Rationale | Learning Card with evidence and next action |
Tags1 shared | DiscoveryInterviewsValidation | ValidationExperimentsDemandDiscovery | Design sprintPrototypeValidationInnovation | ExperimentsValidationDiscoveryLearning |



