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| Criterion | ![]() Product Discovery Problem Interview | ![]() UX Research Empathy Mapping | ![]() Product Discovery Fake Door Test | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution. | When a lot is assumed about a target group but little is seen jointly, empathy mapping makes knowledge and gaps directly comparable. The picture also shows which assumptions hold up and where evidence is missing. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | Medium | Low | Medium | Low |
Timedifferent | 30-60 min je Interview | 30–60 min | 1-5 Tage | 25-40 min |
Participantsdifferent | 5-12 Interviews | 4-8 | Nutzertraffic | 1-5 |
Formatdifferent | Workshop + async | Workshop | Async | Workshop + async |
Outputdifferent | Problem Evidence, Risk Notes, Customer Segments | Empathy Map, Assumptions List, Research Gaps | Click Data, Interest Signal, Learning Decision | Learning Card with evidence and next action |
Tagsno overlap | DiscoveryInterviewsValidation | SynthesisQualitativeWorkshop | ValidationExperimentsDemandDiscovery | ExperimentsValidationDiscoveryLearning |



