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| Criterion | ![]() Product Discovery Problem Interview | ![]() UX Research Empathy Mapping | ![]() Knowledge Modeling Event Modeling | ![]() Product Discovery Experiment Canvas |
|---|---|---|---|---|
Purposedifferent | When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution. | When a lot is assumed about a target group but little is seen jointly, empathy mapping makes knowledge and gaps directly comparable. The picture also shows which assumptions hold up and where evidence is missing. | Event Modeling connects business workflows with commands, events, and views into one coherent mental model. It helps design behavior, UI, and technical slices from the same underlying logic. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. |
Complexitydifferent | Medium | Low | Medium | Low |
Timedifferent | 30-60 min je Interview | 30–60 min | 2-6 h | 30-60 min |
Participantsdifferent | 5-12 Interviews | 4-8 | 2-8 | 1-5 |
Formatdifferent | Workshop + async | Workshop | Workshop + async | Workshop + async |
Outputdifferent | Problem Evidence, Risk Notes, Customer Segments | Empathy Map, Assumptions List, Research Gaps | Event Model, UI Flow, Commands, Read Models | Completed Experiment Canvas, Success Metric |
Tagsno overlap | DiscoveryInterviewsValidation | SynthesisQualitativeWorkshop | EventsBlueprintDomain-Driven DesignBehavior | ExperimentsValidationDiscoveryHypothesis |



