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Criterion
Paper illustration for Problem Interview
Product Discovery
Problem Interview
A paper-based illustration representing Design Sprint with its core stages and visible working result.
Innovation
Design Sprint
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Paper illustration of a participant using a prototype while an observer takes notes beside a highlighted usability issue.
UX Research
Usability Testing
Purposedifferent
When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution.When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess.When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down.
Complexitydifferent
MediumHighLowMedium
Timedifferent
30-60 min je Interview4-5 Tage1-2 Tage1-2 h je Session
Participantsdifferent
5-12 Interviews5-810-30Based on research question
Formatdifferent
Workshop + asyncWorkshopAsyncWorkshop + async
Outputdifferent
Problem Evidence, Risk Notes, Customer SegmentsPrototype, Test Findings, Decision RationaleClick Heatmap, Success Rate, Design RecommendationsUsability Issues, Severity List, Recommendations
Tags1 shared
DiscoveryInterviewsValidation
Design sprintPrototypeValidationInnovation
UXNavigationFindabilityValidation
ValidationUXPrototype
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