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| Criterion | ![]() Product Discovery Problem Interview | ![]() Product Discovery Concierge MVP | ![]() UX Research User Interviews | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution. | When an idea can first fail or grow through genuine hands-on support, it relies on manual work instead of automation. It shows whether user value holds up even under manual execution. | When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | Medium | Medium | Low | Low |
Timedifferent | 30-60 min je Interview | 1-4 Wochen | 30–60 min per interview | 25-40 min |
Participantsdifferent | 5-12 Interviews | 3-10 Kunden | 1 participant per interview | 1-5 |
Formatsame | Workshop + async | Workshop + async | Workshop + async | Workshop + async |
Outputdifferent | Problem Evidence, Risk Notes, Customer Segments | Concierge Learnings, Service Blueprint, MVP Risks | Interview Notes, Themes, Insight Summary | Learning Card with evidence and next action |
Tags1 shared | DiscoveryInterviewsValidation | MVPValidationServiceDiscovery | QualitativeResearchCustomerDiscovery | ExperimentsValidationDiscoveryLearning |



