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| Criterion | ![]() Product Discovery Pretotyping | ![]() Innovation Design Thinking | ![]() Growth A/B Testing | ![]() Innovation Design Sprint |
|---|---|---|---|---|
Purposedifferent | Pretotyping clarifies whether a customer problem and solution idea create enough real demand. It separates problem, assumption, solution, and evidence, and captures the result as a pretotyping sketch, test setup, and conversion data. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. |
Complexitydifferent | Low | High | High | High |
Timedifferent | Stunden bis wenige Tage | 1 Tag bis mehrere Wochen | 1-4 Wochen | 4-5 Tage |
Participantsdifferent | 1-4 | 4-10 | 1-6 | 5-8 |
Formatdifferent | Workshop + async | Workshop | Async | Workshop |
Outputdifferent | Pretotyping sketch, Test setup, Conversion data, Go or no-go decision | Problem Statement, Prototype, Test Learnings | Experiment results, Decision log, Learning summary | Prototype, Test Findings, Decision Rationale |
Tagsno overlap | ValidationDemandMVP | InnovationPrototypeResearch | ExperimentsGrowthAnalyticsValidation | Design sprintPrototypeValidationInnovation |



