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| Criterion | ![]() Systems Thinking Polarity Mapping | ![]() Agile Sprint Retrospective | ![]() Agile Mad Sad Glad | ![]() Agile Starfish Retrospective |
|---|---|---|---|---|
Purposedifferent | Polarity Mapping makes tensions between two opposing poles tangible, such as standardization and adaptation or control and autonomy. The method guards against making apparent either-or decisions prematurely. | When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | When improvement options need to be sorted more finely than just start and stop, it brings observations into clear kinds of action. This makes visible what should be done more, less, newly, or continued. |
Complexitydifferent | Medium | Low | Low | Low |
Timedifferent | 1-2 h | Up to 3 hours for a one-month Sprint; shorter Sprints are usually shorter | 30-60 min | 45-90 min |
Participantsdifferent | 3-12 | Scrum Team | 3-10 | 4-12 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Polarity Map, Warning Signs, Balance Actions | Improvement actions, Team agreements | Emotion Board, Themes, Action Items | Starfish Board, Practice Changes, Experiments |
Tagsno overlap | Systems thinkingTradeoffsLeadership | RetrospectiveImprovementLearning | RetrospectiveTeamReflection | RetrospectiveImprovementExperimentsTeam |



