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Criterion
Paper illustration of a Polarity Map with two poles and four quadrants
Systems Thinking
Polarity Mapping
The Scrum Team inspects people, interactions, processes, tools, and the Definition of Done, then agrees on a few testable improvements.
Agile
Sprint Retrospective
Paper illustration for Learning Review.
Operations
Learning Review
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
Purposedifferent
Polarity Mapping makes tensions between two opposing poles tangible, such as standardization and adaptation or control and autonomy. The method guards against making apparent either-or decisions prematurely.When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together.After a project phase with mixed results, the method makes learning from the individual case reusable. It connects events, decisions, and systemic conditions into robust insights.In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.
Complexitydifferent
MediumLowMediumHigh
Timedifferent
1-2 hUp to 3 hours for a one-month Sprint; shorter Sprints are usually shorter1-3 hHalber Tag
Participantsdifferent
3-12Scrum Team3-105-20
Formatsame
WorkshopWorkshopWorkshopWorkshop
Outputdifferent
Polarity Map, Warning Signs, Balance ActionsImprovement actions, Team agreementsLearning Review Notes, System Factors, Improvement ActionsSimulation Notes, Gaps List, Updated Runbooks
Tagsno overlap
Systems thinkingTradeoffsLeadership
RetrospectiveImprovementLearning
LearningRetrospectiveIncidentOperations
ResilienceOperationsIncident
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