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| Criterion | ![]() Systems Thinking Polarity Mapping | ![]() Facilitation Responsibility Poker | ![]() DevOps Blameless Postmortem | ![]() Agile 4Ls Retrospective |
|---|---|---|---|---|
Purposedifferent | Polarity Mapping makes tensions between two opposing poles tangible, such as standardization and adaptation or control and autonomy. The method guards against making apparent either-or decisions prematurely. | When it stays unclear who carries responsibility and who only contributes, Responsibility Poker makes the distribution of responsibility explicit. It sharpens the boundaries between weighing in, deciding, and bearing consequences. | After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures. | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. |
Complexitydifferent | Medium | Low | Medium | Low |
Timedifferent | 1-2 h | 45-90 min | 30-90 min | 45–75 min |
Participantsdifferent | 3-12 | 3-10 | 3-12 | Team members involved |
Formatdifferent | Workshop | Workshop | Workshop + async | Workshop |
Outputdifferent | Polarity Map, Warning Signs, Balance Actions | Responsibility Map, Role Agreements, Open Questions | Postmortem Doc, Action Items, Timeline | 4Ls Board, Learning Themes, Improvement Actions |
Tagsno overlap | Systems thinkingTradeoffsLeadership | RolesResponsibilityTeamFacilitation | Site Reliability EngineeringIncidentLearningReliability | RetrospectiveLearningReflectionTeam |



