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| Criterion | ![]() Systems Thinking Polarity Mapping | ![]() Facilitation Responsibility Poker | ![]() Architecture Architecture Communication Canvas | ![]() Facilitation Storytelling |
|---|---|---|---|---|
Purposedifferent | Polarity Mapping makes tensions between two opposing poles tangible, such as standardization and adaptation or control and autonomy. The method guards against making apparent either-or decisions prematurely. | When it stays unclear who carries responsibility and who only contributes, Responsibility Poker makes the distribution of responsibility explicit. It sharpens the boundaries between weighing in, deciding, and bearing consequences. | The Architecture Communication Canvas plans architecture communication so the right people receive the right message. The method turns technical complexity into deliberate communication design. | When an insight needs to have an effect, storytelling translates dry facts into a comprehensible development. It combines context, tension, and consequence into a form that people remember and pass on more easily. |
Complexitydifferent | Medium | Low | Medium | Medium |
Timedifferent | 1-2 h | 45-90 min | 60-120 min | 45-120 min |
Participantsdifferent | 3-12 | 3-10 | 2-8 | 1-6 |
Formatdifferent | Workshop | Workshop | Workshop + async | Workshop + async |
Outputdifferent | Polarity Map, Warning Signs, Balance Actions | Responsibility Map, Role Agreements, Open Questions | Communication Canvas, Stakeholder Messages, Architecture Communication Plan | Narrative Outline, Key Message, Story Arc |
Tagsno overlap | Systems thinkingTradeoffsLeadership | RolesResponsibilityTeamFacilitation | ArchitectureCommunicationStakeholdersCanvas | CommunicationNarrativeStakeholdersFacilitation |



