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Criterion
Paper illustration for Planning Poker.
Agile
Planning Poker
Three Amigos method illustration showing its working structure
Agile
Three Amigos
Paper illustration for Affinity Estimation.
Agile
Affinity Estimation
Paper illustration of Acceptance Criteria Workshop with a method-specific labelled workspace.
Agile
Acceptance Criteria Workshop
Purposedifferent
When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process.When many tasks need to be classified quickly, it sorts them by perceived effort and similarity. It reduces the effort of fine-grained estimation for large volumes.When a story needs clear checkpoints before implementation, it sharpens expectation and scope together. It sorts work by value, risk, and delivery ability. The result is captured as Acceptance Criteria and a Story Update.
Complexitydifferent
LowLowMediumLow
Timedifferent
2-5 min je Item15-30 min30-90 min20-40 min pro Story
Participantsdifferent
3-933-123-6
Formatdifferent
Workshop + asyncWorkshop + asyncWorkshopWorkshop
Outputdifferent
Relative Estimates, Assumption Notes, Split CandidatesClarified Story, Test Examples, Open QuestionsAffinity Size Map, Grouped Estimates, Unclear ItemsAcceptance Criteria, Story Update
Tagsno overlap
EstimationAgileRelative sizingTeam
CollaborationBehavior-Driven DevelopmentQualityRefinement
EstimationBacklogRelative sizing
AgileRequirementsRefinementBehavior-Driven Development
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