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| Criterion | ![]() Agile Planning Poker | ![]() UX Design Service Blueprinting | ![]() Agile Affinity Estimation | ![]() UX Design Customer Journey Canvas |
|---|---|---|---|---|
Purposedifferent | When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions. | When a service experience is spread across several touchpoints, it brings frontstage and backstage together. It shows where user contact and internal responsibility must fit. | When many tasks need to be classified quickly, it sorts them by perceived effort and similarity. It reduces the effort of fine-grained estimation for large volumes. | When a journey needs to be understood across several phases, it arranges experience, touchpoints, and opportunities into one picture. It makes gaps and friction along the user path clear. |
Complexitydifferent | Low | High | Medium | Medium |
Timedifferent | 2-5 min je Item | 0.5-2 Tage | 30-90 min | 1-3 h |
Participantsdifferent | 3-9 | 6-12 | 3-12 | 3-10 |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop |
Outputdifferent | Relative Estimates, Assumption Notes, Split Candidates | Service Blueprint, Fail Points, Ownership Map | Affinity Size Map, Grouped Estimates, Unclear Items | Customer Journey Canvas, Pain Points, Experience Opportunities |
Tagsno overlap | EstimationAgileRelative sizingTeam | Service designOperationsJourneyBlueprint | EstimationBacklogRelative sizing | JourneyCustomerService designCanvas |



