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| Criterion | ![]() Agile Planning Poker | ![]() Decision Making OODA Loop | ![]() Agile Bucket System | ![]() Decision Making Delphi Method |
|---|---|---|---|---|
Purposedifferent | When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions. | In dynamic situations, decisions become outdated faster than they can be prepared. The OODA Loop holds observing, orienting, deciding, and acting together as a recurring rhythm so reaction does not slide into inertia. | When a large batch of work needs a fast, rough estimate, it sorts items into predefined size buckets. It sorts work by value, risk, and delivery ability. The result is captured as a Bucketed Backlog, Relative Estimates, and Split Candidates. | When knowledge is distributed and direct dominance should be avoided, groups quickly fall under the sway of their opinion leaders. The Delphi Method gathers assessments iteratively and gradually brings expert judgments closer together. |
Complexitydifferent | Low | Medium | Medium | High |
Timedifferent | 2-5 min je Item | 15-60 min je Zyklus | 30-90 min | 1-4 Wochen |
Participantsdifferent | 3-9 | 1-8 | 3-12 | 6-30 Experten |
Formatdifferent | Workshop + async | Workshop + async | Workshop | Async |
Outputdifferent | Relative Estimates, Assumption Notes, Split Candidates | Situation Assessment, Decision Loop, Action Updates | Bucketed Backlog, Relative Estimates, Split Candidates | Expert Forecast, Consensus Range, Assumption Notes |
Tagsno overlap | EstimationAgileRelative sizingTeam | DecisionChangeLearningStrategy | EstimationBacklogRelative sizing | ForecastingExpertsDecisionStrategy |



