methodatlas
Compare

View methods side by side.

Choose up to four methods. Add them using the search and share the comparison by copying its link.

Criterion
Paper illustration for Planning Poker.
Agile
Planning Poker
Paper illustration for OODA Loop.
Decision Making
OODA Loop
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Paper illustration for Affinity Estimation.
Agile
Affinity Estimation
Purposedifferent
When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.In dynamic situations, decisions become outdated faster than they can be prepared. The OODA Loop holds observing, orienting, deciding, and acting together as a recurring rhythm so reaction does not slide into inertia.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.When many tasks need to be classified quickly, it sorts them by perceived effort and similarity. It reduces the effort of fine-grained estimation for large volumes.
Complexitydifferent
LowMediumLowMedium
Timedifferent
2-5 min je Item15-60 min je Zyklus45–75 min30-90 min
Participantsdifferent
3-91-8Team members involved3-12
Formatdifferent
Workshop + asyncWorkshop + asyncWorkshopWorkshop
Outputdifferent
Relative Estimates, Assumption Notes, Split CandidatesSituation Assessment, Decision Loop, Action Updates4Ls Board, Learning Themes, Improvement ActionsAffinity Size Map, Grouped Estimates, Unclear Items
Tagsno overlap
EstimationAgileRelative sizingTeam
DecisionChangeLearningStrategy
RetrospectiveLearningReflectionTeam
EstimationBacklogRelative sizing
Add more methods