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Criterion
Paper illustration for Planning Poker.
Agile
Planning Poker
Paper illustration for Ideal Days.
Agile
Ideal Days
Paper illustration of Acceptance Criteria Workshop with a method-specific labelled workspace.
Agile
Acceptance Criteria Workshop
Paper illustration of a yellow story card, blue rule cards, green example cards and a red question card on a light workspace.
Agile
Example Mapping
Purposedifferent
When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.When effort needs to be thought of as real working time, it offers a simple common denominator for comparison. It sorts work by value, risk, and delivery ability. The result is captured as Ideal Day Estimates, Assumption Notes, and Capacity Caveats.When a story needs clear checkpoints before implementation, it sharpens expectation and scope together. It sorts work by value, risk, and delivery ability. The result is captured as Acceptance Criteria and a Story Update.When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound.
Complexitysame
LowLowLowLow
Timedifferent
2-5 min je Item15-60 min20-40 min pro Story30-60 min
Participantsdifferent
3-92-93-63-7
Formatdifferent
Workshop + asyncWorkshop + asyncWorkshopWorkshop
Outputdifferent
Relative Estimates, Assumption Notes, Split CandidatesIdeal Day Estimates, Assumption Notes, Capacity CaveatsAcceptance Criteria, Story UpdateExample Map, Acceptance Criteria, Open Questions
Tagsno overlap
EstimationAgileRelative sizingTeam
EstimationEffortAgile
AgileRequirementsRefinementBehavior-Driven Development
Behavior-Driven DevelopmentRequirementsExamplesRefinement
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