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Criterion
Paper illustration for Planning Poker.
Agile
Planning Poker
Paper illustration for Ideal Days.
Agile
Ideal Days
A/B Testing workspace showing the question, observations, and next decision.
Growth
A/B Testing
Paper illustration for Affinity Estimation.
Agile
Affinity Estimation
Purposedifferent
When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.When effort needs to be thought of as real working time, it offers a simple common denominator for comparison. It sorts work by value, risk, and delivery ability. The result is captured as Ideal Day Estimates, Assumption Notes, and Capacity Caveats.When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects.When many tasks need to be classified quickly, it sorts them by perceived effort and similarity. It reduces the effort of fine-grained estimation for large volumes.
Complexitydifferent
LowLowHighMedium
Timedifferent
2-5 min je Item15-60 min1-4 Wochen30-90 min
Participantsdifferent
3-92-91-63-12
Formatdifferent
Workshop + asyncWorkshop + asyncAsyncWorkshop
Outputdifferent
Relative Estimates, Assumption Notes, Split CandidatesIdeal Day Estimates, Assumption Notes, Capacity CaveatsExperiment results, Decision log, Learning summaryAffinity Size Map, Grouped Estimates, Unclear Items
Tagsno overlap
EstimationAgileRelative sizingTeam
EstimationEffortAgile
ExperimentsGrowthAnalyticsValidation
EstimationBacklogRelative sizing
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