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Criterion
Paper illustration for Planning Poker.
Agile
Planning Poker
Paper illustration for Flywheel.
Growth
Flywheel
A/B Testing workspace showing the question, observations, and next decision.
Growth
A/B Testing
Paper illustration for Affinity Estimation.
Agile
Affinity Estimation
Purposedifferent
When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.Growth often breaks down where a reinforcing mechanism builds up too much friction. A Flywheel shows the cycle of value, repetition, and reinforcement meant to sustain growth.When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects.When many tasks need to be classified quickly, it sorts them by perceived effort and similarity. It reduces the effort of fine-grained estimation for large volumes.
Complexitydifferent
LowMediumHighMedium
Timedifferent
2-5 min je Item60-120 min1-4 Wochen30-90 min
Participantsdifferent
3-93-81-63-12
Formatdifferent
Workshop + asyncWorkshopAsyncWorkshop
Outputdifferent
Relative Estimates, Assumption Notes, Split CandidatesFlywheel Map, Friction Points, Growth Levers, Experiment BacklogExperiment results, Decision log, Learning summaryAffinity Size Map, Grouped Estimates, Unclear Items
Tagsno overlap
EstimationAgileRelative sizingTeam
GrowthRetentionConversion
ExperimentsGrowthAnalyticsValidation
EstimationBacklogRelative sizing
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