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Criterion
Paper illustration for Planning Poker.
Agile
Planning Poker
Paper illustration for Expectation Mapping.
Facilitation
Expectation Mapping
Paper illustration for Bucket System.
Agile
Bucket System
Paper illustration for Ideal Days.
Agile
Ideal Days
Purposedifferent
When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.When roles, interfaces, or projects fail because of differing expectations, Expectation Mapping surfaces these differences. It shows what each side takes for granted and where the pictures diverge.When a large batch of work needs a fast, rough estimate, it sorts items into predefined size buckets. It sorts work by value, risk, and delivery ability. The result is captured as a Bucketed Backlog, Relative Estimates, and Split Candidates.When effort needs to be thought of as real working time, it offers a simple common denominator for comparison. It sorts work by value, risk, and delivery ability. The result is captured as Ideal Day Estimates, Assumption Notes, and Capacity Caveats.
Complexitydifferent
LowLowMediumLow
Timedifferent
2-5 min je Item45-90 min30-90 min15-60 min
Participantsdifferent
3-93-123-122-9
Formatdifferent
Workshop + asyncWorkshopWorkshopWorkshop + async
Outputdifferent
Relative Estimates, Assumption Notes, Split CandidatesExpectation Map, Alignment Notes, AgreementsBucketed Backlog, Relative Estimates, Split CandidatesIdeal Day Estimates, Assumption Notes, Capacity Caveats
Tagsno overlap
EstimationAgileRelative sizingTeam
AlignmentStakeholdersTeam
EstimationBacklogRelative sizing
EstimationEffortAgile
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