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Criterion
Paper illustration for Planning Poker.
Agile
Planning Poker
Paper illustration of a yellow story card, blue rule cards, green example cards and a red question card on a light workspace.
Agile
Example Mapping
Paper illustration for Ideal Days.
Agile
Ideal Days
Paper illustration for Bucket System.
Agile
Bucket System
Purposedifferent
When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound.When effort needs to be thought of as real working time, it offers a simple common denominator for comparison. It sorts work by value, risk, and delivery ability. The result is captured as Ideal Day Estimates, Assumption Notes, and Capacity Caveats.When a large batch of work needs a fast, rough estimate, it sorts items into predefined size buckets. It sorts work by value, risk, and delivery ability. The result is captured as a Bucketed Backlog, Relative Estimates, and Split Candidates.
Complexitydifferent
LowLowLowMedium
Timedifferent
2-5 min je Item30-60 min15-60 min30-90 min
Participantsdifferent
3-93-72-93-12
Formatdifferent
Workshop + asyncWorkshopWorkshop + asyncWorkshop
Outputdifferent
Relative Estimates, Assumption Notes, Split CandidatesExample Map, Acceptance Criteria, Open QuestionsIdeal Day Estimates, Assumption Notes, Capacity CaveatsBucketed Backlog, Relative Estimates, Split Candidates
Tagsno overlap
EstimationAgileRelative sizingTeam
Behavior-Driven DevelopmentRequirementsExamplesRefinement
EstimationEffortAgile
EstimationBacklogRelative sizing
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