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Criterion
Paper illustration for Planning Poker.
Agile
Planning Poker
Paper illustration of Dual Track Agile with its method-specific working model.
Product Discovery
Dual-Track Agile
Paper illustration for Story Points.
Agile
Story Points
Paper illustration for Ideal Days.
Agile
Ideal Days
Purposedifferent
When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.When uncertainty and delivery run in parallel, it separates learning work from implementation while keeping both connected. It prevents unvalidated ideas from falling directly into the delivery stream.When teams want to rate complexity rather than hours, it creates a shared, relative scale. It sorts work by value, risk, and delivery ability. The result is captured as Point Estimates, Reference Stories, and Velocity Data.When effort needs to be thought of as real working time, it offers a simple common denominator for comparison. It sorts work by value, risk, and delivery ability. The result is captured as Ideal Day Estimates, Assumption Notes, and Capacity Caveats.
Complexitydifferent
LowMediumMediumLow
Timedifferent
2-5 min je ItemLaufend, Wochen bis Monatelaufend, 1-5 min je Item15-60 min
Participantsdifferent
3-94-103-92-9
Formatsame
Workshop + asyncWorkshop + asyncWorkshop + asyncWorkshop + async
Outputdifferent
Relative Estimates, Assumption Notes, Split CandidatesDiscovery Backlog, Delivery Backlog, Experiment-Ergebnisse, Validierte StoriesPoint Estimates, Reference Stories, Velocity DataIdeal Day Estimates, Assumption Notes, Capacity Caveats
Tags1 shared
EstimationAgileRelative sizingTeam
AgileDiscoveryDelivery
EstimationAgileMeasurement
EstimationEffortAgile
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