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Criterion
Paper illustration for Planning Poker.
Agile
Planning Poker
Paper illustration of Dual Track Agile with its method-specific working model.
Product Discovery
Dual-Track Agile
Paper illustration for Story Points.
Agile
Story Points
Paper illustration for Bucket System.
Agile
Bucket System
Purposedifferent
When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.When uncertainty and delivery run in parallel, it separates learning work from implementation while keeping both connected. It prevents unvalidated ideas from falling directly into the delivery stream.When teams want to rate complexity rather than hours, it creates a shared, relative scale. It sorts work by value, risk, and delivery ability. The result is captured as Point Estimates, Reference Stories, and Velocity Data.When a large batch of work needs a fast, rough estimate, it sorts items into predefined size buckets. It sorts work by value, risk, and delivery ability. The result is captured as a Bucketed Backlog, Relative Estimates, and Split Candidates.
Complexitydifferent
LowMediumMediumMedium
Timedifferent
2-5 min je ItemLaufend, Wochen bis Monatelaufend, 1-5 min je Item30-90 min
Participantsdifferent
3-94-103-93-12
Formatdifferent
Workshop + asyncWorkshop + asyncWorkshop + asyncWorkshop
Outputdifferent
Relative Estimates, Assumption Notes, Split CandidatesDiscovery Backlog, Delivery Backlog, Experiment-Ergebnisse, Validierte StoriesPoint Estimates, Reference Stories, Velocity DataBucketed Backlog, Relative Estimates, Split Candidates
Tagsno overlap
EstimationAgileRelative sizingTeam
AgileDiscoveryDelivery
EstimationAgileMeasurement
EstimationBacklogRelative sizing
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