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| Criterion | ![]() Agile Planning Poker | ![]() Decision Making Decision Tree | ![]() Decision Making Pre-Mortem | ![]() Agile Bucket System |
|---|---|---|---|---|
Purposedifferent | When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions. | For decisions with follow-on paths and dependencies, a linear comparison is often not enough. A Decision Tree shows how options branch under conditions and which consequences hang on each branch. | In early initiatives with many uncertainties, planning quickly turns too optimistic. A pre-mortem makes the expected failure visible in advance and sharpens the view of causes, gaps, and countermeasures. | When a large batch of work needs a fast, rough estimate, it sorts items into predefined size buckets. It sorts work by value, risk, and delivery ability. The result is captured as a Bucketed Backlog, Relative Estimates, and Split Candidates. |
Complexitydifferent | Low | Medium | Low | Medium |
Timedifferent | 2-5 min je Item | 30-90 min | 20–45 min | 30-90 min |
Participantsdifferent | 3-9 | 1-6 | Small cross-functional group | 3-12 |
Formatdifferent | Workshop + async | Workshop + async | Workshop | Workshop |
Outputdifferent | Relative Estimates, Assumption Notes, Split Candidates | Decision Tree, Option Map, Assumption List | Risk list, Mitigation plan, Assumption log | Bucketed Backlog, Relative Estimates, Split Candidates |
Tagsno overlap | EstimationAgileRelative sizingTeam | DecisionTreeOptions | RiskDecisionFailurePlanning | EstimationBacklogRelative sizing |



