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| Criterion | ![]() Agile Planning Poker | ![]() Architecture C4 Model | ![]() Agile Bucket System | ![]() Architecture Architecture Communication Canvas |
|---|---|---|---|---|
Purposedifferent | When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions. | The C4 Model makes a system legible across several resolution levels, from context down to code. It suits situations where different audiences need to understand the same architecture from different altitudes. | When a large batch of work needs a fast, rough estimate, it sorts items into predefined size buckets. It sorts work by value, risk, and delivery ability. The result is captured as a Bucketed Backlog, Relative Estimates, and Split Candidates. | The Architecture Communication Canvas plans architecture communication so the right people receive the right message. The method turns technical complexity into deliberate communication design. |
Complexitydifferent | Low | Low | Medium | Medium |
Timedifferent | 2-5 min je Item | 1-4 h | 30-90 min | 60-120 min |
Participantsdifferent | 3-9 | 1-5 | 3-12 | 2-8 |
Formatdifferent | Workshop + async | Workshop + async | Workshop | Workshop + async |
Outputdifferent | Relative Estimates, Assumption Notes, Split Candidates | Context Diagram, Container Diagram, Component Diagram | Bucketed Backlog, Relative Estimates, Split Candidates | Communication Canvas, Stakeholder Messages, Architecture Communication Plan |
Tagsno overlap | EstimationAgileRelative sizingTeam | ArchitectureCommunicationVisualization | EstimationBacklogRelative sizing | ArchitectureCommunicationStakeholdersCanvas |



